Hair material principled shader

Anyone knows how to do it?

This is from the best.

That is not an answer to the question. They’re looking for a hair material that’s based on the Principled shader.
That tutorial uses a mix of the Diffuse, Hair (Reflection) and Hair (Transmission) nodes.

So the OP’s question still remains.


The principled shader is generic and can replace some of the original shaders in Cycles, but other shader still remain useful. Hair is an example of a shader that was not made obsolete (although you can imitate it to some degree using the Anisotropy settings of the principled shader):

you just need to apply the shader to your hair particle system, The shader is really good, more physically correct.