Hello,
I’m having some issues understanding why my low poly hair textures are looking weird in Blender Cycles.
Here is a screenshot of my issue:
Here is a screenshot of my texture thumbnails
And here’s an example of it the same setup working in Maya/V-Ray
I’m reasonably new to Blender so I’m hoping this should be a simple fix.
Any help would be greatly appreciated.
Thanks
Lee
Indeed that looks a bit weird, can you post the textures and a .blend containing some hairs ? It’s hard to see what’s wrong from here. I was wondering if it’s just the transparency map that needs to be inverted. Or maybe a wrong srgb conversion…
I’m sure that’s easily fixable !
Could it be that the alpha wants non color data?