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  1. #21
    Member vitorbalbio's Avatar
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    Maybe there is a way to start decalmachines own export process for each object or something.
    Sure that could be possible but will require some python coding skills, i don't have a copy of decal machine here though to say how hard it can be to implement that.



  2. #22
    Member HeadClot's Avatar
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    Are there any plans for an Unreal Exporter in the similar vein as this plugin?



  3. #23
    Member vitorbalbio's Avatar
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    Originally Posted by HeadClot View Post
    Are there any plans for an Unreal Exporter in the similar vein as this plugin?
    Hi HeadClot.
    It' s possibility to the future since most of the hardwork is done at the export side. But first we want to implement more features such export animated objects.

    Bye!



  4. #24
    Wow, I'm sooo excited for this plug in! I will be purchasing soon, I hope it works as smooth as it sounds.

    I've been wanting something like this for years. I am even considering switching to Blender (even with its sad selection quirks) because of this add-on, the stability of the program (Maya will not stop crashing on me), and the customization in general. Excited this is for Unity not Unreal <3 Thanks!



  5. #25



  6. #26
    Member vitorbalbio's Avatar
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    Hi Darcvizer.
    Are you using "\" or some like those characters in some texture name?
    Are you using the automatic folder struct?
    What is your OS?
    Bye



  7. #27
    Member Darcvizer's Avatar
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    Originally Posted by vitorbalbio View Post
    Hi Darcvizer.
    Are you using "" or some like those characters in some texture name?
    Are you using the automatic folder struct?
    What is your OS?
    Bye
    1.No
    2.yes
    3.windows



  8. #28
    Member Darcvizer's Avatar
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    Originally Posted by Darcvizer View Post
    1.No
    2.yes
    3.windows
    use os.path = r'blablabla'



  9. #29
    Member vitorbalbio's Avatar
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    Can you send the file to us to test? If it's a exception situation we would like to add a fix for this.



  10. #30
    Member Darcvizer's Avatar
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    No, my employer does not approve the exchange of working files.



  11. #31
    Member vitorbalbio's Avatar
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    If you purchased by blendermarket contact us there inbox, otherwise contact us by e-mail
    We will be happy to help you to find a solution for it



  12. #32



  13. #33
    Member vitorbalbio's Avatar
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    Hi Darcvizer
    We set it here as a TODO feature.
    Thanks for report.



  14. #34
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    Does this plugin convert the principled shader in Cycles directly to Unity?



  15. #35
    Member vitorbalbio's Avatar
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    Originally Posted by thomascheng View Post
    Does this plugin convert the principled shader in Cycles directly to Unity?
    Hi! You can use the B2U interface nodes to map any blender's node material to an unity material. With the samples there's a pre-made group node that convert principled in Unity Standard PBR shader.
    Bye!



  16. #36
    Member secundar's Avatar
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    Hi, great add-on. Still trying to develop a proper workflow with it. Are there any plans to support exporting Group Instances?

    In blender I have a scene where I compose my modular parts, adding each collection to a group, e.g.: wall_type-a, wall_type-c, doorway, etc. In another scene I compose my level by instancing these groups but currently B2U does not export instanced groups.

    Edit: I also noticed that B2u only exports textures to The _Export Path_ when the textures are packed. If they are externally referenced they do not get copied nor referenced in the Material in Unity.
    Last edited by secundar; 14-Jan-18 at 11:27.



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