Thanks! Usually I start off with a base model that i created in blender. This is a very old video, but it kinda outlines how i start my basemeshes. I typically make one base and use it for a while before i decide to change up my topology or style a bit. So once I imported my basemesh, I get to work in zbrush making a character from my head or a concept I made up. When I’m complete with the scuplting process, I begin to add details, like pores etc. To get the expressions, I started using zbrushes Tpose tool because i found it easier to directly manipulate the posing and facial expression that way. After that, I bake all the textures in zbrush and import the model into blender and finish out the render in cycles, then do a little photoshop and I’m done.
Hopefully that explains it enough!