I can’t find anything on their website yet, but you will find it under Install manager “Ready to download”
source: https://www.daz3d.com/forums/discussion/203076/daz-studio-pro-beta-version-4-10-0-94
Daz 3D is pleased to announce Daz Studio Pro BETA - version 4.10.0.94!
Highlights:
4.10.0.94 (October 9, 2017) THIS LIST WILL BE UPDATED MULTIPLE TIMES THROUGHOUT THE DAY
dForce; see the dForce - Start Here thread
[LIST]dForce FAQ (Frequently Asked Questions)
[LIST]Can I have dynamic areas and non-dynamic areas within the same object?
Does mesh resolution affect how a simulated object will bend and fold?
Can I make anything I want dynamic, including existing rigged clothing?
dForce Fan Blocking
dForce Primitive Flag Test
dForce Simple Sheet Drop
Reference Information
YouTube Video:
[/LIST]
NVIDIA Iray
Integrated Iray 2017.0.1 (287000.7672); see below for more details
[LIST]Increases hardware requirement to Fermi class or newer generation GPUs; recent driver recommended
[/LIST]
3Delight
Added a “3DLEnvSpace” transform to 3Delight renderer pipeline
Added a “3DLEnvSpace” transform to default calls in Scripted 3Delight renderer
PowerPose
Improved overall performance
Now prefers a figure’s base template set over a template set defined by the default Template Suite
Added a “Template Set” drop-down above the point selector widget
Added a “Template” drop-down above the point selector widget that provides a list of templates in the set for a given figure/geometry
Added an “Edit Mode”; accessed via context (right click) menu; protected templates/sets do not allow editing or saving
[LIST]Displays all points of all types (including those that are not valid/resolved) on the current template
Save a template set in the “Template Set” drop-down
Edit\Add\Delete a template in the “Template” drop-down
Right click an empty area of a template to add a point
Right click on a point to edit/delete
Right click on a control to edit/clear
Now elides the text of controls that are longer than can be displayed at the current width; full text is displayed in the tooltip
The context menu (right-click) for the point selector widget now provides quick access to many useful actions related to posing
Added support for saving/loading template sets for parametric (legacy) figures to/from ./data/PowerPose/<sanitized_geometry_name>/
…
[/LIST]Transfer Utility
Added a “Distance Tolerance” option
Added a “Parent To Source Figure” checkbox
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FBX Export
Added a “Locks” option
Added a “Limits” option
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BVH Import
Added a “Limit Translations to Hip” option
Now attempts to match node names exactly when seeding the node map; if more than one node name does not match (e.g., the figure root), node map seeding reverts to the previous behavior
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General User Interface
Updated default menus; running the “Update and Merge Menus” script in Default Resources is recommended
Replaced “Make Pane Undockable” and “Make Pane Group Undockable” actions in pane group and pane tab context menus with “Undock Pane” and “Undock Pane Group” respectively; the previous behavior can be accomplished by holding the ControlModifier when clicking the action
Added “Make Pane Dockable” and “Make Pane Group Dockable” actions to pane group tab bar and pane tab context menus when a pane (group) is in an undockable state
Fixed an issue where the order of panes in a pane group were reversed when the pane group was made undockable
Fixed an issue where the Add Pane (Tab) submenu of the pane group tool bar context menu did not list available panes in the same order as Window > Panes (Tabs); entries were being sorted case-sensitive but should have been sorted case-insensitive
Undocking a pane group (or a pane) now ensures that the undocked pane group will be of a size that fits on the screen that the pane group (or pane) was on when it was docked and that the undocked pane group will be centered on that screen
Making a pane group (or a pane) undockable now ensures that the dialog will be of a size that fits on the screen that the pane group (or pane) was on when it was docked and that the dialog will be centered on that screen
Making an undockable pane group (or a pane) dockable now ensures that the undocked pane group will be of a size that fits on the screen that the dialog was on and that the undocked pane group will be centered on that screen
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Scripting
Made API additions and/or resolved issues in various areas; see the Change Log for more detail
Fixed bugs and/or made improvements in various areas; see the Change Log for details
[/LIST]
Cool thanks man
There’s als a different blender way of creating humans trough an addon : http://www.manuelbastioni.com/index.php
Of course it is & here’s the Thread: [Addon]Manuel Bastioni Lab, turns Blender in a laboratory for 3d humanoids creation.
let’s keep it
personally, haven’t tackle generating human yet… … on my list tho
Thanks Razorblade, but well aware of that, but the quality is not there yet. Thats another topic.
Thanks for the heads up. Daz Studio is finally getting their own native dynamic cloth. Still basic but good start. Most importantly it works with their auto-conform clothing. If only they implement rigid body too. And instancing…
I just watched the video and got hit by nostalgia. I’m easing into Blender’s rigging skinning process, but really miss DS’s super cool asset browsers, especially thumbnails with animation preview, really cool NLA and Puppeteer pose mixing. Weight map painting was such a joy in DS too…
But Blender has multiple dynamic/ physics solvers… Proper addons! Need to remind myself!
hello … I tried a node_tree for skin in scale 1 to 1 of the import daz model.
master_skin.blend (856.6 KB)