Hi, I am doing a school project to create an animation. I have run into a problem of when am to move 1 leg of my elephant model both legs move and because I am a complete noob at using the full extent of blender I was hoping for some assistant. Another problem is that the bones in the second leg do not move around the model as well.
I thought it has to do with me doing the bones incorrectly or due to me mirroring the elephant model.
This is likely related to mirroring , I’m not 100% sure but that looks like too. It’s indeed a bit tricky to get it right the first time.
Do you have a mirror modifier ?
If that the case :
-look for modifiers order (mirror first , armature second).
-All left bones should have a .L or _L postfix (ex : lowerleg_L) , and corresponding right bones should have _R postfix (lowerleg_R)
At that point, it should be working, or maybe one side isn’t moving at all.
If that’s the case :
look into your mesh’s vertex groups, and make sure that all _L groups gets their corresponding _R groups. The mirror modifier will then auto-assign the same mirrored weights in both groups. So you just need to skin one side of your mesh.
If you don’t have any mirror modifier , then it’s that both legs are skinned to the same bones, but I don’t think it should be the case.