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  1. #1
    Member
    Join Date
    Feb 2014
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    france
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    12

    molecular addon hystery

    Hello . I'm trying to simulate some plastic gralunes travel with the molecular addon.

    I seted damping to 0.5 to particules and obstacles, but my particules seems to be histeric
    you can see on this video

    https://proxy.ens-rennes.fr/owncloud...0yVZCftT8rYYHC

    How ca I solve this ? change damping ? friction ? or particules size?

    thanks for your help



  2. #2
    Member
    Join Date
    Feb 2014
    Location
    france
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    12
    here the file with the animation :
    https://proxy.ens-rennes.fr/owncloud...g8p45PDvUQXJrJ



  3. #3
    Member
    Join Date
    May 2002
    Location
    Canada
    Posts
    414
    I'm not 100% certain, but I believe pyroevil's molecular script was meant to be used for spherical particles.

    Since you're using capsule-shaped objects, you might get better results using rigid body physics, in combination with liero's 'Copy Particles to Rigid Bodies' script:

    https://blenderartists.org/forum/sho...o-Rigid-Bodies

    Here's a quick test I did, using RB and liero's script (which works in Blender vs. 2.79):

    http://gimblender.com/blender/helpdesk/cdriko/rb_03.mp4

    (Could use a lot of improvements, but I'm not too familiar with rigid bodies physics).
    Hopefully, someone else can help,



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