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  1. #1

    Get name of active NLA strip?

    Hi, I have a few actions lined up in the NLA editor, and a text object in my 3D viewport that is supposed to display the name of the NLA strip that is currently playing. I am able to get the name of the currently selected action in the dopesheet, but getting the name of the active NLA strip doesn't seem to be so easy.

    I was expecting that something like this would work, but it doesn't.
    Code:
    scene.nla_tracks.strip.active.name
    or
    Code:
    scene.objects["mycharacter"].animation_data.nla_tracks.active_strip.name
    The documentation isn't helping either, but maybe one of you can.
    Last edited by wiimote; 13-Oct-17 at 07:44.



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