Testing SSS and sculpting tools.

I started playing with blender again in my spare time so i thought i will share with you guys with some off the stuff i’ve done.



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Awesome. Are the textures hand painted? What is your technique for them?

JoseConseco There is only one texture at the moment for skin color. I used photos to project them directly on model in Mari then in gimp I removed shadows and specular/highlights.

I decided to do trainers for character i working on using photogrammetry and then clean the mesh and do retopology in blender.
That was first really quick try so results are not very good but I used just few photos and “studio” setup wasn’t very professional as you can see. I used canon ef 500mm f/1.8 lens for shooting.



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very nice! I love the skin shader.

Thanks man!

Getting better with photogrammetry.




I have been working on skin shader bit more, also I tried make eyes to look more realistic.


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Still working on skin shader. I rebuild sss part of the shader and also i spend some time on reflections.