Principled shader UNLEASHED! Part 3 - Cloth and SSS Materials

In the third and final part we see how to use the new principled shader to create some cloth/fabric material and how to use it´s subsurface scattering properties, also in the end there is a smal glimpse about how the volumetric material is done.


Hope you like it!

Nice tutorials! Helpful reference for Principled BSDF.
Thanks! :slight_smile:

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