Hi everyone !
2 years ago I managed the game project TRON-R
For those who don’t know about TRON, it’s a film that inspired me a game in the same universe (lets see it on google).
I have been forced to stop it because I started a very difficult step of my studies. Now it’s over, then I have time for this again.
I restart the project there is people intrested in contributing, because what I learnt from the last time is that it is really too time consumpting for one man to create a correct game.
Who I need is :
a 3D artist who can create meshes and textures (diffuse, specular, normals)
a sound designer
All other talents are welcome of course !
I can now make my own shaders, as I explain using irrlicht, with fake reflects and all graphic features of the BGE
I can make realistic shaded clouds/fog
Did you see my dissolve, teleport and trail effects?
should do nicely, you also want to use a clamped bloom.
the teleport nodes I use object.color.magnitude to ‘pop’ meshes into shadeless
this + bloom clamp allows neon/ selective bloom effects that are pretty nifty.
LAMP manager and FX lamp checkout is not a bad idea either.
(static lamps are shuffled to lamp positions in the terrain, where as there is 2 Que for FX lamps that is a dictionary
USED - FREE
lamps are popped to FREE from used when outside a range or when the object they are attached to dies etc.
Happy to see you didn’t forgot this !
But it’s not sure it will come back to life, cause it depends on possible co-workers.
The project would restart on the game engine Irrlicht (with BGE there were too many problems in loading scenes and shaders, plus it wasn’t possible to deform meshes at runtime).
I see I have a lot of things to watch for :rolleyes:. I haven’t been on this forum for a while !
For example, the trail of the light cycles was not possible by changing vertex coordinates during the game. I was obliged to do it in the vertex shader, and to recompute it at every render pass, so makes the trail with a fixed length (then finite) and heavy for render. The BGE had all the meshes datas read only for some optimization reasons.
Plus, I is not possible to manage materials during the game so only one bike can run with a trail else the two cycles will share the same weird trail.
That what I call a solution ! great work !
congratulation for the finding of the kdtree object that isn’t referenced in the doc, but a problem still: it’s impossible to insert faces that doesn’t exist before the game start according to the documentation
But your solution is better than mine, I would have wanted to it when I was writting the motorbike
Good news ! did you created the mesh yourself ? cause if you did it your time can be very precious for the project !
As the tank should be driven, it is pretty sure I will make an interior, I am very fund of the old tank UI too, I made a small “space paranoid” 5 years ago
actually I stripped the body from google’s 3d warehouse(shhh, I can always rebrand it.) but I did do the helmet myself and made a more practical suit of armour, one that can be made from mold casting of plastic’s which since I last talked to you has been my focus. I just need to gussy up the technicals on the mesh other than that it’s pretty primitive and game engine worthy. problem is since it is very round I cannot extract flat faces and duplicate them with hollow glow
Well, We have to consider it when more people would have joined the project. Nevertheless, it’s nice to have you !
But it means you should be able to program in C++ with the Irrlicht game engine ?
As I have experience I have also a prediliction to hostside serving of games, so I can do a little for the client but my focus since I last talked to you is hostside programming of a database for feasibility/cuasality assessment of 3d scenes in the google appscript language, which unforetunately is not the best api to do this on, but I have little other choice for a third party on which to license my clients out with a motion capture/security service and not loose a product. looking through there right of service agreement I see no clause prohibiting a 3d world being hosted and or corrilated on that platform.
Hi, I was wondering ignore this is still a thing? Also I’d like to congratulate you it’s amazing work for a small indie team well you did it for yo self for a while so ye