Blender eating away at RAM for simple scenes

So i’ve got a really weird issue, very often now, Blender will freeze and the amount of memory used will jump up. it will stop freezing for a second before freezing again and jumping up the amount of memory used. Then i’ll have control again for a second before it freezes AGAIN and the amount of memory used jumps up again.

Today i caught it jump up to 14Gb for a very simple scene!

It makes Blender become almost unusable as its freezing, going, freezing, going, freezing.

Has anyone ever experienced this before?

This is a screenshot of it jumping up to 14gb, and then another image of it dropping back down to 600mb




any ideas? :slight_smile:

Hi, it is nearly impossible to catch such issues without the .blend.
Is the file really 600MB after open it?
Then it is not a simple file. :slight_smile:

Cheers, mib

Hey, Its sadly every blend file. I was thinking it could be my graphics card playing up but i don’t think that is the case.

This one was 600mb for the whole scene, i was just in local view at that time.

I’m just have no idea where to start to find the issue. Its always at random times