Hello everyone! It’s been a bit since I write on the forum … I start with an old wip that I had abandoned …
[edit]
current
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Hello everyone! It’s been a bit since I write on the forum … I start with an old wip that I had abandoned …
[edit]
current
[ATTACH=CONFIG]505895[/ATTACH]
here is the lowres with normal map and AO map applied, and some accessories. I had to remove a multires level cause my pc can’t handle to render or bake 8M polygons…
WOW 15 millions for the high poly! My PC freezes when I reach 2millions.
But normally I’m gonna buy a new one soon…
Really good model!
Thanks CurtYoung!
It’s not 15 millions! It’s 7.8 millions faces…15 millions tris my pc was freezing too!
Some materials…
I think I’m gonna re-bake normal map of the body, using Cycles instead of BI, because I don’t like the way it actually work…
I think normal maps baked with BI don’t work with cycles…I have to wait for the new PC to bake new ones
looks amazing waaf, really nice ! I like the pose aswel, really powerful !
Thanks rybergs.
new skin shaders.
first rendering with 2 point lighting, second rendering just HDRI lighting
Thanks rybergs.
new skin shaders.
first rendering with 2 point lighting, second rendering just HDRI lighting
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This is pretty good!
One note - the knee, its missing a kneecap
Good work! Rendering with 2 point lighting is better/
It’s coming along wonderfully. Can’t wait to see the finished product of the Shokan champion