How To: Easy Mud Ground Material in Substance Designer (for games and 3D rendering)

Here is the first episode in a 5-part series, where I cover a universal workflow for creating your own materials and textures. By the end of the series, you will be confident in creating any material you put your mind to for use in both video games and 3D rendering. Thanks for checking it out, subscribe for the latest free tutorials and feel free to give me any feedback that comes to mind!

Cheers,

Chuck :wink: ***

Here is the second part for you guys!

Chuck :wink:

Here’s number three, where we make our twigs!

Chuck :confused:

Number four, where we look at blending them all together!

Here’s our fifth and final episode, where we take the graphs we blended together and run them through a ‘water levels’ node to get ourselves some sweet puddles!

Chuck :spin: