So are there still no ways to change bones Y axis to Z ?
This is really annoying for everyone using blender and exporting to Garry’s Mod / Source Film Maker / Source engine in general, since other software use Z axis for Bones.
Its just really hard to believe Blender out of all things has no way to change this easily.
Really don’t want to pirate 3DS Max just to have a Z axis bone orientation…