Changing bone Y axis to Z ?

So are there still no ways to change bones Y axis to Z ?

This is really annoying for everyone using blender and exporting to Garry’s Mod / Source Film Maker / Source engine in general, since other software use Z axis for Bones.

Its just really hard to believe Blender out of all things has no way to change this easily.

Really don’t want to pirate 3DS Max just to have a Z axis bone orientation…

I’m sure there are plenty of Blender coders out there that could write an import/export add on to do that if you paid them enough money…

Just go to the ‘Jobs’ post at the top of the forums list and post…
you might be surprised how much response you get…