As far as consumer engines go anyway, Lumberyard is the only product I know of that will have this.
A couple of things to note though, because of Amazon’s stance of not wanting to see voice acting jobs disappear, this will not become a final quality dialogue generator and should be used only for placeholder sounds. This also is coming into the engine as one of their so-called “cloud gems” (so it will not surprise me if developers will have to pay to use it).
In all, this is turning out to be an interesting engine, but I will caution that a time may come where if you want everything that’s not part of a base toolset, it will turn out to be an expensive subscription-based product (did anyone really think that such cutting edge tech. would be free with no catches)?
Still, text-to-speech may eventually become a boon for small studios who don’t have the money to attract top talent for acting, but we are not there yet (but don’t say we won’t be).
only when AI learns to understand the emotion in color of human voice and knows how to apply it effectively… or when the consumer becomes so dumb that it can no longer tell the difference between artificial and real…
oh wait…
most probably both are already occurring as i write
game on
similar contemplation but more oriented on the visual side of things
what are we getting into? yet Power only wants more
can’t we just call it an addiction and advise sick to visit the therapist
Interesting to see how consumer of materialistic nature evolves into a consumer of emotions, abstractions
made no such conclusion :eyebrowlift2: but it’s always good to see others presumptions
had already fun making such robotic dubbing… no news on the front
Lumberyard has been ramping up lately. 1.11 has a lot of cool features and refactors. They redid the their visual coding, their animations system got an overhaul, the components entity system got an overhaul from the CryEngine stuff. Over the next few months they will overhaul the material system and finally release a Mac version the editor. They are slowly getting there. However the biggest issue right now is still spotty documentation. It’s just not very good.
That would only count if Bethesda is actually selling their engine as a commercial product (I mentioned consumer engines, or engines that individual game developers and studios can actually download and use).