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Thread: Fish

  1. #1
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    Fish

    Normals were baked and adjusted with substance designer. Textured in photoshop and blender. Everything else was done in blender. Rendered with cycles
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
    Member Okavango's Avatar
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    This seems very nice. I especially like the light and the atmosphere.



  3. #3
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    Originally Posted by Okavango View Post
    This seems very nice. I especially like the light and the atmosphere.
    Thank you! I used a volumetric scatter added with a volumetric absorption shader to simulate a little dirty water. A big Backlight to make the light soft and some spotlights with wave textures to give it a more organic feel to it. Glad you like it



  4. #4
    beautiful render.



  5. #5
    Member cet77's Avatar
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    Yeah, this was a beautiful image.. I'm almost expecting the fish to swim along.. Are you planning on an animation? A short one?
    My Portfolio https://cet.myportfolio.com/projects - My company home page http://www.tgfx.no - My twitter page. http://twitter.com/tgfx



  6. #6
    Nice work.

    Can't see clearly in the pic but the bottom middle fin should actually be 2 fins.



  7. #7
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    Originally Posted by cet77 View Post
    Yeah, this was a beautiful image.. I'm almost expecting the fish to swim along.. Are you planning on an animation? A short one?
    Oh thank you! Yeah I am thinking about it but the render times with volumetrics in cycles would be stupid on my stystem. But maybe I'll try it with eevee



  8. #8
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    Originally Posted by GrimZA View Post
    Nice work.

    Can't see clearly in the pic but the bottom middle fin should actually be 2 fins.
    Oh yeah you are right. I definitely fucked up on this one. Thank you!



  9. #9
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    Thank you!



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