If got to:
Select your brick and add a curve modifier, set the “object” as your curve circle.
HIT APPLY: You can see the shape changing to semi-circular. Yes I can!
I have no clue how to do the next step:
Now in the 1st array modifier, change the fit type to “fit curve”
There is nothing under my add Modifier, and spent two hours trying to figure this out. Is there a better tutorial to do this?
Is there a better tutorial to make an array of bricks around a circle?
Fixed it. You applied the modifiers. You should not have done that.
Here’s my fixed version: Brick array.blend (75.8 KB)
I couldn’t get it to correctly fit to the curve. Not sure why. Maybe you can sort it JA12?
I took a look at the file, there are multiple reasons as to why it won’t fit on the curve. One reason is the same reason that Dudecon pointed out, that you applied the modifiers. The main reason however, is that you didn’t apply the object’s scale. Do that, and your object should properly wrap around the curve.
You guys answers are a little above my head.
So can you break it down a little? I tried to follow the tutorial as best as I could until I hit the vague spot.
@dudecon. what did you do to make it work? I need to know so can make it a second one/ and that one a little bigger
they are all saying the same thing: you didn’t properly follow the instruction, likely because you misread them. Try from the beginning again without hitting apply on modifiers. Instead apply object scales(control + A in 3D view) to make sure all involved objects adhere to 1.0 scale factor.
btw: that very last scaling step in the instructions you had linked applies to the operation in objects local space(edit mode).
Ctrl+A -> scale to apply object scale. When the scale is unapplied, it means you’re looking at an object that has different dimensions than its data (mesh), and since modifiers and modeling tools work in object data level, they don’t seem to work properly.
One last thing. When I tried to move the ring it scaled it (instead of moving). What do I do to make it move? I have not texutred it yet, so will there be any issues adding a texture?