It’s been a while since I used Blender so I may be being an idiot.
I am animating a simple ball rolling down a stair, I didn’t succeed doing it with physics (blender physics never seemed to work for me) so I made a path and told the ball to follow it.
However to make it look like it’s realistically(ish) falling, the speed would need to vary, getting faster as it gets to the actual falling part. I thought I could just go into graph editor and edit the f-curve, but there isn’t one…or rather there is one red line but it isn’t editable in any way.
Anyone can help?
blend file:
staurfdewball.blend (804 KB)staurfdewball.blend (804 KB)