I’m trying to create material that has scratches on it and worn edges. So far i get scratches to work but don’t know how to do worn edges.
This is how it looks now:
Node group with Attribute at the begining is factor and node group above is worn edge material.
Is there a way to randomize worn edges? I mean on part of the edge there would be paint and on other there would be scratched material. On statue i painted some of the edges, but is there automated way of doing this?