I apparently encountered another problem. When any AI utilizes the “Path Following”, it tends to make sharp turns. I’ve attempted to tamper with the properties in the steering actuator.
are you using the ‘Edit Object > track object’ actuator? if so, then you can simply adjust the time it takes to trackObject via the controller…in the field that is labeled ‘time’ try adjusting this value…maybe in small increments like 5 until you find a good fit…if it is too high they may not reach their goal and simply move in circles around it.