I have a falling leaf animation which works quite well except for the way that they hit the ground. When the leaves hit the ground they just stop instantly (they were sliding and so I used “die on hit” and “display died”). In reality they might move a little after hitting the ground before settling into being still.
I would like to change this but can’t find a way to convert the cached simulation into keyframes for each individual particle (which would be ideal).
I did try to use particle system edit but it doesn’t allow me to animate or change the rotation of particles; only location.
If anyone knows how to convert the system into keyframes or any other way I could make the leaves move a little after hitting the ground before stopping, I’d greatly appreciate it.
Hi, i’m new here.
I tried to follow this guide, but unfortunately when I get to the script step it gives me an error “Python script failed, check the message in the system console” and i cant find anything log in to the console.
I try this with 2.79 | 2.80 | 2.81
Anyone have the same error?
Thanks
Is it possible to run this script with a quick explode object? I tried, it created particle objects, but they are basically empty. Maybe because in the particle system render is set to none. Explode modifier comes after particle system. I’m basically looking for a way to modify the explode output.