between subsurface scattering, ray tracing, and light paths. like a short description. I am wondering what reflects the texture image or material color of a scene an atmosphere color in the scene.
Light splits into two - specular reflections and refraction (volume interaction) using fresnel.
Volume interaction is pretty much “all the rest” - diffuse, translucency, subsurface, velvet and are all approximations of certain material conditions. You should probably check out siggraph talks on youtube Here is one from 2015.
thank you for taking the time to answer my question