I’m wondering if there is a way to instead of the z depth being calculated from the cameras position, you can make it so it is being calculated from any position in the scene.
Essentially like this: https://twitter.com/videocopilot/status/753784582604849152
Is there a way to do this with the internal blender render?
It’s a node material that is set to override every other material in the render layer properties.
Compositor gets the rendering through the render layer node and can automatically run it through the set node setup, which substracts the same value that was added before, and the result has negative values for negative world coordinates.