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  1. #1

    Freestyle Toon Shader Test Renders

    These are some test renders of my character models in freestyle. I plan on remodeling all my characters to get the mesh topology good, since their heads/faces look too boxy/geometric. There's only one lamp, which is a sun lamp, so not too sure how many lamps I need for Freestyle.
    Gonna have to figure out more about lighting in freestyle, especially in an animation rendered in freestyle/toon shader.


    Click image for larger version. 

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    Click image for larger version. 

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    Click image for larger version. 

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    "Some people are good, but very few are great."



  2. #2
    testing another render of freestyle/toon shader. need to figure out how I'm gonna light the scene when the character moves in the environment.

    "Some people are good, but very few are great."



  3. #3
    Have you tried using makehuman and/or Manuel Bastion?

    Your images are awesome by the way. I am trying stuff on a similar vein too.



  4. #4
    Originally Posted by Representative View Post
    Have you tried using makehuman and/or Manuel Bastion?

    Your images are awesome by the way. I am trying stuff on a similar vein too.
    Thanks! And yes, I've used both of them before, but I want to learn to model my own characters.

    More test renders. It seems that the higher the resolution render is, the thinner the freestyle lines get. Not sure why though.
    When rendered in the default 1080p resolution, the freestyle lines appears normal.
    The first image shown was rendered in 8k resolution, while
    The second image shown was rendered in 4k resolution.
    Click image for larger version. 

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    Click image for larger version. 

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    "Some people are good, but very few are great."



  5. #5
    here's another freestyle test render. This time, I didn't use the Blender internal material node and instead, used different nodes.
    The node setup was based from this tutorial: https://www.youtube.com/watch?v=kgL0UBCQbtw

    Click image for larger version. 

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    here's the node setup I used for the materials in Blender Internal.
    Click image for larger version. 

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    Now all I gotta figure out how many lamps to use when animating in freestyle.
    "Some people are good, but very few are great."



  6. #6
    Another freestyle render test. Decided to just use the default material toon shader node since the node above created some weird shadows, or shadows that made the model still look 3d as opposed to the 2d freestyle look.
    I also made sure only one lamp affected the character material so no other lamps lit the model.
    Camera Focal Length is 100mm.
    Click image for larger version. 

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    Also, here's the node setup I used to make the freestyle/toon materials. Nothing too complicated, just a material node and color ramp used. For the freestyle line thickness, I just set it to 0.5 and rendered the image in 4k resolution.
    Click image for larger version. 

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    Last edited by MrLee21; 15-Dec-17 at 03:44.
    "Some people are good, but very few are great."



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