FBX export from Blender 2.79 to Unity 2017 scale problem

I have this problem where there is a baked transform of 100 every time I export an FBX file from Blender to Unity. Below, you can see the default Blender cube exported to Unity. In Blender, I made sure that the object scale is applied with Scene unit scale set to 1.0, Metric.


Back then, I was able to resolve this issue by toggling something in the Blender export settings based on this guide:


This used to work in Unity 5. However, it seems it doesn’t work anymore in Unity 2017.

I was wondering if you guys found a workaround for this problem.

Hello yes, look here

Look here:


http://digitalrune.github.io/DigitalRune-Documentation/html/6f749972-9cb2-4274-b283-c327ba45e379.htm

Hello. Just in case there are others encountering the same issue, I found the solution. In the Export FBX settings under Apply Scaling, just choose any of the options other than “All Local.”

Export%20FBX

2 Likes

great tip!.

you saved me from going mad!

thanks a lot