I have received a fully modelled speaker from a client to use in Blender… Importing goes well, and its shows up fine in Blender… So the model itself seems to look fine, but somethings off with displaying it. When I orbit the view, different parts seem to get cut off the model. And when I zoom out…the whole model seems to dissappear…
quick follow up question… the file i got…also had a MTL file with it… I take it that contains the texture/material information of the object right?
But when I import the object… these materials dont seem to be working. The nodes are there (pretty complicated)…but the materials are all showing very diffused without glossy or something… just basic colors really…
How can i make these materials show on the object properly…?
usually, importing materials will only change the blender internal materials. but thanks to your cropped screenshot, i cant tell what render engine you have selected, or other helpful things.
Sorry bout that… what other things would you like to know? I have cycles selected. Please let me know what other stuff you need to know in order to help me out.
Install and activate it.
Start Blender and switch to blender internal.
Import your Object and make the Scale Stuff.
Go to the Material-Tab ->Convert Materials to Cycles.