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  1. #1

    I Need some serious help with Armatures

    Okay, so here is my problem.

    I have made this mech, that has multiple Objects, and I wanted to give the mech bones and animate the mech.
    I first tried it with the conventional method, just making some bones with extruding and anything, but it didnt really turned out how I wanted to, so I had the not so genius idea to just make a lot of seperated bones with seperate Armatures and parent them.
    The animation works and everything, but I have to import this mech with more animations later in Unity... and now I just have a lot of Armatures, and a lot of small animations, and it's really inconvenient, and doesn't work at all.

    So this is what it looks like right now:

    Click image for larger version. 

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    And I just tried to join all the bones, but then it looks like this:

    Click image for larger version. 

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    So how can I make this into just one, normal Armature? Can the bones be connected in any way?
    I just hope that I don't have to make the whole rigging again.

    Thanks in advance for your answers!



  2. #2
    Member clockmender's Avatar
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    Nov 2014
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    Can't tell anything from your images, but one bone per armature is not the way to go. I suspect you scaled and rotated the armatures in Object Mode, which is why they totally FUBAR when you join them. How did you parent the meshes to the bones, I have no idea. Did all these armatures have a common origin, again I have no idea.

    Post the blend file to pasteall.org/blend then post the link here and we can look at it for you.

    Welcome to BA by the way, please remember that generally it is a good idea to post blend files with your issue in them, it does not need to be a large file, just enough for us to work with.

    Cheers, Clock.
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  3. #3
    Thanks for the reply, I just deleted all of the bones and made one completely new Armature, and it works perfectly fine now.
    I only had two animations or so, so no big deal.

    And thank you for the tip with the blend file, I will definitely remember that for the future!



  4. #4
    Member Hammers's Avatar
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    Yes, what clockmender said pretty much. As far as parenting goes, mechs +should+ be a lot easer to rig than bendy, organic characters, since you only have to deal with simple parenting or basic weights. But like he said, post your .blend Good luck!
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