Results 1 to 3 of 3
  1. #1
    Member
    Join Date
    Jan 2013
    Location
    Delhi, India
    Posts
    23

    Question How to get Two Dimensional Rotation for Particles in Blender?

    I've banged my head enough on this.
    And decided to ask for help
    I am using a plane with some texture on it as the object for my Particle system.
    When the particle planes are emitted I would want them to rotate "2 dimensionally"
    That means, that I want the planes to be visible wholly, without a 3D rotation (attaching images)
    Tried choosing different axes, but each axis, including global Z, makes the planes rotate 3 dimensionally.

    Want:
    Name:  Screen Shot 2017-12-07 at 8.31.26 PM.png
Views: 95
Size:  67.9 KB

    Getting:
    Name:  Screen Shot 2017-12-07 at 8.31.36 PM.png
Views: 65
Size:  34.0 KB

    Is there a setting I am missing here?

    Regards,
    UVAL



  2. #2
    Click image for larger version. 

Name:	Particle.jpg 
Views:	8 
Size:	62.7 KB 
ID:	507760
    Particle Settings >Field Weights > Gravity=0
    you can try this setting.
    Last edited by özgür; 07-Dec-17 at 13:31.



  3. #3
    Member
    Join Date
    Jan 2013
    Location
    Delhi, India
    Posts
    23
    Thanks a lot, that worked like a charm!

    It would be great if you could explain a little too? I am not sure why it didn't work with the initial orientation set to the z-axis. Each axis caused 3d rotation...
    And angular velocity thing worked because of the effect of gravity?

    Thank you so much again!



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •