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  1. #1
    Join Date
    Jan 2013
    Delhi, India

    Question How to get Two Dimensional Rotation for Particles in Blender?

    I've banged my head enough on this.
    And decided to ask for help
    I am using a plane with some texture on it as the object for my Particle system.
    When the particle planes are emitted I would want them to rotate "2 dimensionally"
    That means, that I want the planes to be visible wholly, without a 3D rotation (attaching images)
    Tried choosing different axes, but each axis, including global Z, makes the planes rotate 3 dimensionally.

    Name:  Screen Shot 2017-12-07 at 8.31.26 PM.png
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    Name:  Screen Shot 2017-12-07 at 8.31.36 PM.png
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    Is there a setting I am missing here?


  2. #2
    Click image for larger version. 

Name:	Particle.jpg 
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    Particle Settings >Field Weights > Gravity=0
    you can try this setting.
    Last edited by özgür; 07-Dec-17 at 13:31.

  3. #3
    Join Date
    Jan 2013
    Delhi, India
    Thanks a lot, that worked like a charm!

    It would be great if you could explain a little too? I am not sure why it didn't work with the initial orientation set to the z-axis. Each axis caused 3d rotation...
    And angular velocity thing worked because of the effect of gravity?

    Thank you so much again!

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