Results 1 to 7 of 7
  1. #1

    samurai sword slice through obect

    hey guys

    was putting together an animation and one of the shots is a samurai cutting an enemy from shoulder to hip and then he falls apart
    been looking for youtube for ages and cannot find anyway I can use this technique for an animation

    anyone got any tips please?

    maybe the fracture modifier add on?
    Last edited by Shonuff; 07-Dec-17 at 13:37.



  2. #2
    Boolean.blend

    The first modifier I'm thinking of is the Boolean modifier. As shown above. I'm not very experienced with it, so it's just experimentation for me too.

    goodluck!



  3. #3
    Originally Posted by Furik View Post
    Boolean.blend

    The first modifier I'm thinking of is the Boolean modifier. As shown above. I'm not very experienced with it, so it's just experimentation for me too.

    goodluck!
    thanks for the reply. yeah i want to cut through another 3d model from shoulder to hip and trying to figure out ways to do it. i am sure there is numerous ways on achieving this



  4. #4
    Member Mutantgenepool's Avatar
    Join Date
    Feb 2012
    Location
    Queensland. Australia
    Posts
    30
    Personally, I would have the "victim" as two separate meshes. That way you would be able to texture the innards.



  5. #5
    Originally Posted by Mutantgenepool View Post
    Personally, I would have the "victim" as two separate meshes. That way you would be able to texture the innards.
    Ahh ok sounds good. So maybe use Boolean to spilt them then using constraints/parenting fix them together until the time to slice?



  6. #6
    Member Mutantgenepool's Avatar
    Join Date
    Feb 2012
    Location
    Queensland. Australia
    Posts
    30
    Originally Posted by Shonuff View Post
    Ahh ok sounds good. So maybe use Boolean to spilt them then using constraints/parenting fix them together until the time to slice?
    Yeah.
    You should be able to skin both halves to the armiture to animate.



  7. #7
    Originally Posted by Mutantgenepool View Post
    Yeah.
    You should be able to skin both halves to the armiture to animate.
    Thanks again. I might also experiment with the fracture modifier add on as that can achieve some cool results with different settings.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •