Pipe bending Physics

Hi, I would like to end up with an end-result as you can see here below. How to properly model a pipe with such kind of kinked bending?


thx for any useful input!

try to model it from mesh topo

or you could use a lattice to deform it
or might even work with an armature to deform it

do some testing and have fun

happy bl

I’d recommend to start with a low poly cylinder (like 8 vertices) and subsurf it. I would model the kink first, then I would do the bend.

I would make the cylinder.
I would put the image in the background and then move, bend and otherwise shape the cylinder into a kinked one.
Heck, you could then just project the image onto the tube for surfacing.
Fun stuff.
Robert

Thx for the input , y’all!