Blender to Unreal Engine - How to export many obejcts and get them conneted in Unreal

I have problems when I import objects from Blender to Unreal that all parts from Blender becomes single objects in Unreal. I want them to get connected. Does anyone have any solutions for that?
One way is to “Join” them all in Blender, but is there some other solution?

//W

Yes, in the import settings in UE4 there’s an option to merge the objects, can’t remember what it’s called though.

Thanks Cyaoeu,