Have object omit world light

Hey All,

I’ve got a scene where all of my FG objects are being lit by a world light which looks correct, but I want my BKG, in this case my ground plane, not to receive the world light…

Is there a way to proceduraly have a single object not receive the world light (only have it being lit by the practical lights I’ve set up in the scene)?

Thank you for your help

-Matt