Hi all, I’m completely new to Blender.
I have created a topography and I want blender to create a solid mass. I was told that Boolean operation would do it but I’m not sure how to perform in order to get a solid mass. There are so many different Boolean operations.
“Topography is the study of the shape and features of the surface of the Earth and other observable astronomical objects including planets, moons, and asteroids.”
Blender is a polygonal modeler which is a surface type modeling paradigm. There’s no solids, other than what can be defined with an enclosed surface.
Use images to help you explain, and upload an example .blend for troubleshooting and communication. More in the tutorial linked in my signature.
i make planet maps and and other 3d data from imaging data from NASA/JPL and ESA missions
for example the minor body
– Ceres –
and a highpass
in blender a section of it
or something more like a heightmap converted to a mesh
example
from this image from the dawn spacecraft https://photojournal.jpl.nasa.gov/catalog/PIA20934
i created a heightmap and rendered it
baptize, post #1, are you perhaps wondering about some of the solidifying tools, there are some in edit mode which let you try to generate solids from non solid forms by effectively thickening their planes into closed volumes. Why do you want to do this? To 3d print a model of a landscape perhaps? Blender also has a series of 3d printing tools which can be turned on from within the user preferences window.