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Thread: Bad guys

  1. #1
    Member waaf's Avatar
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    Bad guys

    Hi. Let's try thees guys…concept by Sanf Wu https://www.artstation.com/sanf

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    Last edited by waaf; 18-Feb-18 at 05:40. Reason: update



  2. #2
    Member waaf's Avatar
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    a little update
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  3. #3
    Member waaf's Avatar
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    Up...made some shoes..
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  4. #4
    Hi waaf.

    Sanf Wu's concepts of his pictures are pretty cool. Nice. You're doing good so far I think. The characters have a lot of accessories so it's gonna be interesting to see you make all of that. Good luck.



  5. #5
    Member waaf's Avatar
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    Hi loren. Sorry I answer so late...I was busy with sculptjanuary2018
    I don't know if I'll do every little thing of the concept...I sooo lazy



  6. #6
    Member waaf's Avatar
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    modeling finished (for now...I don't know if I will model some of the accessories later)
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  7. #7
    Member waaf's Avatar
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    some materials
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  8. #8
    Member waaf's Avatar
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    P.S.: Someone knows why socks and jeans, using an emit plane as light source, show like flat shading? If I light the scene with an HDRI this doesn't happen. I post the materials settings too ( It seems that if I disconnect the bump node the issue doesn't show...)
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  9. #9
    Member Safetyman's Avatar
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    Really the only thing that bothers me is the zipper... most zippers zip from bottom to top, but that's a minor issue. Nice work here.
    Quicksand has no sense of humor
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  10. #10
    Member waaf's Avatar
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    Safetyman...you're right!!!!! I didn't think about it!!! It was wrong in the concept and I didn't notice it



  11. #11
    Member waaf's Avatar
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    materials almost done...still have to solve the "flat shading" on the socks and on the throusers
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  12. #12
    My goodness, this looks spectacular. The overall design, the modeling, and the materials are all just excellent!
    Wish I could tell you what's causing that flat shading, but that's definitely strange. All I can suggest is unplugging/swapping out nodes in their materials to see if that affects how the light might hit them (I'd at least unplug that displacement map and see what that does).
    But if HDRI lighting is working fine, it's hard to say whether or not that has anything to do with the materials.

    In any case, great work, and good luck!



  13. #13
    Member waaf's Avatar
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    I think I've done! Which one as final? First is raw rendering, 2nd is just with color correction, 3rd is with lens distortion and glare
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  14. #14
    Member Safetyman's Avatar
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    Looking good man!
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  15. #15
    Member waaf's Avatar
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    I think I'll post it in finished works...



  16. #16
    Member FlyingBanana's Avatar
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    Reminds me kind of like the Hellsing's anime (Alucard) especially the #2 post in this thread. Awesome work. Looks great!
    Desktop - Specs Intel i7 6700k, 32 gigs of ddr4 ram, 120 gig ssd, 250 gig ssd, 1tb platter drive, 8 gig gddr5 MSI GTX 1070 - Laptop - Specs Intel i7, 16 gigs of ram, 1 tb platter drive, 2 gig NVIDIA Geforce 940MX -



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  18. #18
    Member waaf's Avatar
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    Thanks guys!



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