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  1. #1

    Need some help on a fps demo.

    So I'm currently working on a fps demo, and I think I have enough progress to show to get some help with it now.
    I'm looking for "anyone" who can help out, it never seems to go very well when you just tell everyone that they need to a specific thing. Compared to figuring out what they're best at and going from there.

    So since this is a demo there isn't really a story involved. (kinda like multiplayer) There will be things to do though.
    As far as the style, I'm shooting for sci fi wasteland (everything kinda destroyed and rusted out, but also some cool sci fi stuff to break it up for some uniqueness)
    I've been working on it for a few months now, so you can already see that it has the basic style that I'm shooting for.

    This is the discord link for the project
    And this is the page for my game showing all of the current progress
    Ignore anything earlier that October on that page as all of that progress was corrupted and lost.
    Just a heads up, my account is somewhat new so my responses take a while to appear.

  2. #2
    nice man , but what kind of help are you looking for ? coding , IA behaviours , multiplayer , riggers , experimented texture guy ? How many time do you spec for a timeline or your project , and what type of guys are you searching to enroll to your project ?

  3. #3
    Any, doesn't matter what your best at any help is appreciated and needed.
    As far as when I plan on having it finished im not sure, I just had some stuff come up recently and unfortunately wont be able to get any more progress on it till the end of the month. But I cant wait to get back to it, I really hate having to let it sit there for that long.

  4. #4
    Nice,very nice

  5. #5
    thx, I wish I could get more work done on it faster but its slowed down a lot since I started work

  6. #6
    Did you try to optimize the scene. Like occlusion culling, LOD, texture size etc. Since you are using fog, lower the camera far value, it will cull lots of objects than.

  7. #7
    no, I haven't gotten to that point yet. plus I haven't done much optimization either, so we'll see how that goes

  8. #8
    some progress on it, finally started getting into the gameplay

  9. #9
    Heres a screenshot from it as well.coladSS.pngAttachment 521455
    Last edited by siege; 19-Apr-18 at 23:14. Reason: I dont think the original image was showing up

  10. #10
    wanted to try something different, so went for a poisoned air lookpoisendAir.png

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