Low-poly knight - need critique


I made this low-poly knight. It is meant to be low-poly as I am going for animation and need to render a lot of other characters in an epic battle.

Before I proceed I’d like to know what you immediate thoughts are about this picture.

It is my goal to use this as part of an castle-reconstruction animation, and early in the movie, this knight will be shown, in slow-motion, making the horse go into this specific pose.

The pose looks nice and dramatic, but the horse’s front legs look floppy somehow, like there are no bones in them. It’s hard to judge the knight because of the camera angle, most of him is obscured. Maybe you could mirror the pose (while keeping the shield in his left hand) and position the camera to the left?