Hello, I have made my own version of the mapping node which allows the values to be controlled by other nodes for extra flexibility, however, I would like to increase workflow by adding it to the Node Wrangler addon. Specifically, when automatically adding a texture coordinates node and a mapping node to either a new image texture or an existing one. I would like to replace the standard mapping node with my own in the script. How would I go about this? I have a vague idea about adding mine to the list of available shaders but I don’t know how to get the RNA value of my own group, nor if this is how I would even achieve what I want.
Well, with “Node Presets” activated, it is Shift+A --> Template --> your custom nodes
not as good as Shift+T, but not bad either.
For including it to the Node Wrangler addon, someone else has to help you.
Hmm, seems rather unnecessary since I have to use Shift+A anyway to get the group at the moment, i.e. Shift+A --> Groups --> Custom Node. Thank you for the reply though, it#s food for thought at the least.
The difference with group is, that the groups are included in the .blend,right?
and with the node presets you are defining a path on your computer, way better for organizing stuff.
How I’ve got it set up is I have the startup.blend include the node groups I’ve made, each with the “F” button clicked to save them even if they have no users.