How to keep particle objects anchored to the parent mesh

Inspired by Graswald, I took a shot at making low budget Moss. Moss overlaying small boulder. And a granite ledge

so I created a small cluster of moss plants to use as an object in a particle system. And deriving their color from the moss imagery.

Which worked. Except that unlike hair, the moss object plants are floating about a foot (world scale) above the rock, and tthe granite ledge.

When I shorten the hair system (its based on hair and not emitter) the particles do recede back towards the parent mesh, but get smaller in size.

so to compensate I increased the object’s size. But which causes the moss plants to rise up again, hovering above the rock.

Moreover, the plants are in a chaotic array. Not facing outward in an orderly array from the particle mesh, but rather lying on their sides, upside down, etc. This isn’t an issue with hair.

Also, I attempted the same thing with pine needles. But which produced a Similar, disordered result. And it has nothing to do with random settings in children

Any advice on how to tame the moss. And maybe pine needles.

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And another of settings

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Solved it. Actually not certain the exact mechanics, bu … the fix was using another particle grass mesh where the plants behaved, positioned proper alignment with the underlying parent mesh.

So, I simply made a copy of the “ggod particle mesh” Then I un-parented it from the original, creating its own object. The “new” object mesh retained the good particle orientation.

Next I “Joined” the original particle moss object mesh to a particle grass mesh. And wallah!! … Moss galore appeared, and were well behaved. Then I simply deleted the grass particle system from the New Moss mesh.

the end.

You said “and wallah!!..Moss galore appeared” don’t you meant, “voilà” ?