How to have converted hair deform along rigged animation?

I have a running wolf and added hair to it, I like how the hair follows along the deforming wolf, but how can I do this with a converted particle system? The strands turn into edge meshes, but just stays static when running animation. Works fine without converting. Would I have to stitch each strand? parent to vertex?

Yes you could parent them to the one of the bones, or you could vertex parent.

Why are you converting the hair to edges in the first place?