I made a cube added a multires modifier and subd several times.
After i sculpt the lower levels when switching to higher levels causes artfacts along the cubes edges.
Anyone know why this is ? Is it a bug, if so the multiresolution is almost unusable.
Well i can’t get the same result unless purposely trying to.
Edit: Sorry, misunderstood. Smoothing seems like a temp fix for the overlapping geometry but it reverts back with any changes to the sculpt subdivisions.
It’s a bug, abandon the use of Multires and either use Dyntopo or purchase Zbrush (or just sculpt on the highest level only and without the use of the reshape button, which is not ideal).
It’s that serious, no one has fixed it yet because it would require a total rewrite of that code (so unless a volunteer developer decides to do it, multires sculpting will arguably remain a broken feature that perhaps should just be removed from Blender).