Hello,
Recently I wanted to challenge myself on creating a believable surroundings for a house and finally try to make an exterior. It turned out quite well and taught me a lot of things about scene optimisation and compositing. Rendered in cycles with 500 samples for exterior parts and 1500 for interiors.
Please share your comments and critique. It really means a lot to me.
Link to the project on Arstation: https://www.artstation.com/p/0v0bV
@Safetyman
Thank you very much. It’s like the best compliment a 3D artist can get!
@Odilkhan Yakubov
Thanks, here’s the node setup for the glass material. Notice that it’s slightly green like the real glass but the color itself is not visible on the color ramp.
The background consists of models that I rendered separately and then added in the compositor using the alpha over node.
And when it comes to your last question, there were plenty of particle systems in this scene so I can’t really post all of them
Great renderings. How do you distribute the stones? Particle system? I do not see any mesh intersections of the stones. How did you achieve this without meshes intersecting each other?
They are a ready made model (for 3ds Max though so you’d need to convert it to obj and make materials in Cycles as I did). It’s a square object that you can array and every stone in it is a separate mesh. I think that you can achieve similar results with rigid body simulation if you want to. Or just use photoscanned texture, but of course it wouldn’t look as good as separate meshes.
Very good job. I often think it would be nice to have good scenes like for 3DSmax/C4D at Evermotion, but for Blender. This one definitely reach the required level of professionalism. What about selling it on Gumroad/Blendermarket/Blendercloud? It would be awesome for people to study archviz with Blender/Cycles.
Thanks, but there is a problem: copyright. I can’t resell models like Grass Essentials assets that I used there. Everything would have to be made from scratch to sell it which is very time consuming and probably nobody does that when they just want to make a nice scene.