Other than manually, how to select vertices in every other loop on a UV sphere

To be more specific, I want to select every other vertex in each row, but have them offset by one in every other row, to form this patter:

x x x x x x
x x x x x
x x x x x x
x x x x x

etc. It works with a grid such as a plane that’s been subdivided, just by using checker deselect, but not for a UV sphere.
Of course I can do this manually, but with a lot of vertices it takes a while.

If you deselect the poles at top and bottom before running checker deselect, it should work.

That worked. Thank you. Did you discover this yourself (trial and error, etc.) or did you find it somewhere? If you found it somewhere, I’d like to know where these kinds of tips can be found. Thanks again!

The wiki of Blender can be usefull https://wiki.blender.org/index.php/Main_Page

One day, someone should really make a reference here of all pages for manual and official references.

I just tried it myself, poking at buttons and undoing anything I don’t want to happen is how I learn best.