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  1. #1

    Procedural Textures vs Image Textures

    (Apologies if a similar thread already exists)


    I've been working with blender for quite a while now and have dragged my feet on using downloaded images as textures. I never liked the idea of using other people's pictures in my projects. However, after about a year of fake looking textures I'd like to know what the best route is when making photo-realistic materials for Blender Cycles.
    Say I wanted to make a wood texture, will I have to use image textures(if so then where do I get them?) or can I get away with using procedural texturing.

    For photorealistic textures: procedural or image texture?
    If I need image textures where can I get them?



  2. #2
    Member Secrop's Avatar
    Join Date
    Dec 2011
    A simple change in the title is the answer:

    (some_ammount) * Procedural Textures + (some_ammount) * Image Textures

    and this is so variable as the type of project you're doing. (sometimes you don't even need one of them, and I can easily imagine not needing anything)

    Note: This is not only about aesthetics... it's also software, hardware, manuseability, etc.
    Last edited by Secrop; 12-Jan-18 at 21:29.

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