Hello. I’m trying to get a soft glossy effect for my washer so I can bake the textures and import to Second Life/Open Sim.
But my glossy effect looks gross, and not cute.
If you are using the most recent version of blender I am sure the principaled shader setup will be quite similar to the one I am using from a while back that I got from here http://remingtongraphics.net/tools/pbr-shader/ it is quite similar in use as the principaled shader in the current blender build. Most everything needed is contained into one central node.
PS. No picking on my render time as I am on my little ole i3 laptop with no gpu and 8 gigs of ram. And as the others mentioned try to remember color coding of the node input/output plugs most always they need to match up with their respective colors.
Generally you want to fresnel shader mix glossy in slot #2 with everything that is not bounced off in slot #1 (diffuse, subsurface, translucency, refraction, or a mix of these). Use Mix Shader to mix shaders (green slots), use Color Mix to mix colors or floats (yellow or grey slots).