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  1. #1

    How I can get a soft glossy effect?

    Hello. I'm trying to get a soft glossy effect for my washer so I can bake the textures and import to Second Life/Open Sim.
    But my glossy effect looks gross, and not cute.

    I want this effect:


    But I'm having this gross thing:



    My nodes:



    I'll be very grateful for your help!
    Ps: I'm using cycles.



  2. #2
    that node setup is whats gross. match colors, thats why they are there.

    really, you only need a glossy shader with the "Roughness" turned up to your liking.

    BE WARNED: glossy, SSS, and other light dependent shaders will NOT bake properly.
    System "IVAN" (rev 1.3b) - Win7 64bit - Blender 2.74:
    CPU- Intel i3-3220 3.30 Ghz | GPU- EVGA GTX 970 | RAM- GSkill Ares 16GB 1600 Mhz | MB- ASUS P8Z77-V LK
    Where my Code Lives - https://github.com/DaedalusMDW



  3. #3
    Member Secrop's Avatar
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    And you can't mix textures with shaders! Mind the sockets colors, as green sockets can only be connected to other green sockets.



  4. #4
    Member FlyingBanana's Avatar
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    If you are using the most recent version of blender I am sure the principaled shader setup will be quite similar to the one I am using from a while back that I got from here http://remingtongraphics.net/tools/pbr-shader/ it is quite similar in use as the principaled shader in the current blender build. Most everything needed is contained into one central node.

    Click image for larger version. 

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    Click image for larger version. 

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    PS. No picking on my render time as I am on my little ole i3 laptop with no gpu and 8 gigs of ram. And as the others mentioned try to remember color coding of the node input/output plugs most always they need to match up with their respective colors.
    Desktop - Specs Intel i7 6700k, 32 gigs of ddr4 ram, 120 gig ssd, 250 gig ssd, 1tb platter drive, 8 gig gddr5 MSI GTX 1070 - Laptop - Specs Intel i7, 16 gigs of ram, 1 tb platter drive, 2 gig NVIDIA Geforce 940MX -



  5. #5
    Member
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    May 2013
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    Generally you want to fresnel shader mix glossy in slot #2 with everything that is not bounced off in slot #1 (diffuse, subsurface, translucency, refraction, or a mix of these). Use Mix Shader to mix shaders (green slots), use Color Mix to mix colors or floats (yellow or grey slots).



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