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  1. #1

    How I can get a soft glossy effect?

    Hello. I'm trying to get a soft glossy effect for my washer so I can bake the textures and import to Second Life/Open Sim.
    But my glossy effect looks gross, and not cute.

    I want this effect:

    But I'm having this gross thing:

    My nodes:

    I'll be very grateful for your help!
    Ps: I'm using cycles.

  2. #2
    that node setup is whats gross. match colors, thats why they are there.

    really, you only need a glossy shader with the "Roughness" turned up to your liking.

    BE WARNED: glossy, SSS, and other light dependent shaders will NOT bake properly.
    System "IVAN" (rev 2.0) - Win7 64bit - Blender 2.74:
    Intel i7-3770 4.10 Ghz | EVGA GTX 970 | GSkill Ares 16GB 1600 Mhz | ASUS P8Z77-V LK
    Where my Code Lives -

  3. #3
    Member Secrop's Avatar
    Join Date
    Dec 2011
    And you can't mix textures with shaders! Mind the sockets colors, as green sockets can only be connected to other green sockets.

  4. #4
    Member FlyingBanana's Avatar
    Join Date
    Mar 2017
    Southwest Florida
    If you are using the most recent version of blender I am sure the principaled shader setup will be quite similar to the one I am using from a while back that I got from here it is quite similar in use as the principaled shader in the current blender build. Most everything needed is contained into one central node.

    Click image for larger version. 

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    Click image for larger version. 

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    PS. No picking on my render time as I am on my little ole i3 laptop with no gpu and 8 gigs of ram. And as the others mentioned try to remember color coding of the node input/output plugs most always they need to match up with their respective colors.
    Desktop - Specs Intel i7 6700k, 32 gigs of ddr4 ram, 120 gig ssd, 250 gig ssd, 1tb platter drive, 8 gig gddr5 MSI GTX 1070 - Laptop - Specs Intel i7, 16 gigs of ram, 1 tb platter drive, 2 gig NVIDIA Geforce 940MX -

  5. #5
    Join Date
    May 2013
    Generally you want to fresnel shader mix glossy in slot #2 with everything that is not bounced off in slot #1 (diffuse, subsurface, translucency, refraction, or a mix of these). Use Mix Shader to mix shaders (green slots), use Color Mix to mix colors or floats (yellow or grey slots).

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