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  1. #1

    What is wrong with my water ?

    Hello guys, I am working on a scene and I want to make my water transparent, so it looks a bit real, but it looks weird. Firstival there is a dark and light are, and a lot of dots in the texture. You can see everything in the attachements. Plz help me what is wrong. Thanks.

    Click image for larger version. 

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ID:	511609Click image for larger version. 

Name:	wtfwater.png 
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  2. #2
    an another mix shader and a transp node

    happy cl
    Nice 3D models = 25 % K.I.S.S + 25 % common sense + 25 % Inspiration + 25 % Knowledge
    Win 10 64 bits / Thanks and a Happy 2.79 with Cycles



  3. #3
    Member
    Join Date
    May 2013
    Posts
    1,072
    I rarely work with water for my typical projects, but this is how I would approach it:
    Click image for larger version. 

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    Mixing glass with diffuse using fresnel is just wrong. Use volume absorption and/or scatter instead, derived "correctly" based on amount of volume ray interacts with rather than some fresnel function of viewing angle.



  4. #4
    Thx man, this did the thing. The weird darker color was just a green texture at the bottom of the mesh. Now its all cool.



  5. #5
    Thanks you a lot, the post above did its thing, I am going to try this when I have more time, on another project maybe.



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