Hello, I am looking for some help getting the material on my sword to stop flickering. The distortions are present in edit mode, object mode, and in a rendered image.
I have tried flipping the normals and removing doubles. I’m not sure if I’m doing anything wrong or if I’m missing something. I haven’t used Blender for very long, so these kind of errors are outside of my experience. I’ve spent a few hours looking this up, and I’m pretty sure it’s a Z-fighting problem, but I’m not sure what to do about it.
I’ve included my blend file and a picture of the flickering (the black groove down the middle of the blade is supposed to be there, but the other darker distortions are not). Any advice or ideas are greatly appreciated. Thanks!
Attachments
Dragonbone Greatsword.blend (567 KB)